xkcd forum Pure Nomic II
|xkcd forum Pure Nomic II|
|Start date||14 August 2012|
|Games by start date|
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This is the final status for this game of Pure Nomic.
- 1 Rules
- 2 Current propositions
- 3 Public offers
- 4 Map as of this post
1. Any player can make a proposition, which changes something related to the state of the game, e.g. adding, editing, or removing a rule. A proposition is passed if it gets a number of "for" votes greater than half the total number of votes possessed by active living players (the proposer is assumed to vote "for"), or removed if it gets a number of "against" votes greater than half the total number of votes possessed by active living players.
2. Each player starts with 0 points. A player wins the game, thus ending it, if they obtain 1000000 points or more.
3. People may have several votes. People get votes for the following:
Playing Pure Nomic II - 1 vote
Seniority (having posted on a page with lower number than half the current page) - 1 vote
Players may buy extra votes for 100000 points per vote
Votes may be used once on each proposal. If you do not mention how many votes you use, it is assumed that you use all your votes.
4. a) No player may buy anything that may be bought with points, including votes, if that would bring their total points below 0, or if their total points are already below or equal to zero.
b) No player may perform any action that would bring their total points below 0. This does not prohibit a rule or other player bringing the player's points below zero, if rules are created that would allow this. Nor does it prevent a player borrowing points from another player, provided both players consent to the transaction.
c) No proposition may be passed unless at least 2 different players have voted for it, regardless of how many votes each player has.
5. There is a country called Nomica. All players of this game are citizens in that country. You start as a peasant, but may work your way up the social ladder if there are rules which allow it.
6. Any player who has posted on a page with lower number than half the current page, may claim the title of "Lord".
The title "Baron" may be purchased for a cost of 600 points.
8. If at any point the total number of votes held by all the players who posted within a week is less than the minimum number of votes required to pass a new proposition, the number of votes required shall be reduced to equal to the number of votes held by the voters who posted within a week. This cannot reduce the required number of votes to below 2.
9. A. The Balancer of votes may call for an election of a judge. The judge determines if a players actions or proposals go against the current rules in any way.
i. Anyone with at least one vote can enter the election.
ii. The player wins the election by getting votes from the most players or 20 different citizen votes.
B. There are no re-elections of the Judge of Nomica unless the judge is declared corrupt.
C. A judge is found to be corrupt if 3 or more citizens accuse them of altering the rules for their own benefit. If this happens refer to section A of this rule on holding an election.
10. This map accurately represents the land of Nomica.
(The symbols on the map may be defined by later rules.)
11. A proposal may not be edited after a player other than the creator has voted for it.
The creator of a proposal may, at any time between its creation and the last vote which makes it a rule, retract the proposal. The proposal and the votes for it are deleted.
12. On the map of Nomica, the blue thing is a river. The brown rectangles are bridges across the river. The light green background-color represents grassland or low hills. The vaguely tree-shaped dark-green objects are tree. The light gray areas are roads.
13. On the map of Nomica, the dark grey hexagons are cities. Each player may name one city if there are still unnamed cities left. You may buy the right to name another city for 500 points. Players may veto a cityname, if they have a good explanation for why they find it inappropriate. Until they are given a name, cities are referred to by their position on the grid.
14. To defend against another possible attack by another Nomic, we should create a militia of our current citizens to protect Nomica.
15. When voting against a proposition, it fails when the same conditions of favourable votes needed to pass it are met by the votes against it.
Votes for propositions that have already been resolved by passing, failing, or any similar condition, still count, but cannot be used to retroactively alter the results.
16. Every player starts on square H8 of Nomica. Each player, each day (midnight to midnight, UTC), can choose a square to move to. The square must be reachable by moving to five or less horizontally or vertically adjacent squares, except squares which that person is not allowed to move through for whatever reason. River squares without bridges cannot be moved through by default. (see also rule 39)
17. a) All players have hit points (hp). Players start with 100 hp. b) If a player's hp is reduced to 0 or less, that player is dead. A player remains dead for 48 hours, after which time they are restored to life with 100 hp. c) While dead, a player cannot do any of the following: Create propositions, vote, move, gain points, alter the map, block movement of other players.
18. The yellow stars on the map of Nomica are mountains made out of gold. The ones adjacent to a road or city contain mines where gold is mined. As such, Gold is the primary building material.
19. If any of the players of this game should find themselves in any other game of Nomic, they must make this motion in that game of Nomic if it has not been made in that game yet, and if this motion comes up for voting, they must vote for it. The motion must be modified to fit the motion protocol of that game, but no more. However, the player who proposed this rule may add, remove, or replace one word from the last sentence of this rule. It was a bright cold day in April and the clocks were striking thirteen.
20. If a player moves from a square containing no other players to a square containing at least one other player, the player can attack anyone who is on this new square once each day until the attacker or the target leaves the square. The attack, by default, causes the target to lose 4 HP.
21. A militiaman can move up to 5 squares, in the same manner as a player. A militiaman has 10hp, and is armed with a baton, giving him an attack that does 4 damage to the target's hp. A militiaman may be controlled by a player, in the same way as a player controls themself. There are currently no militiamen. A militiaman does not count as a player for other purposes, such as voting, making propositions, or naming cities. (see also rule 39)
22. If any extra votes bought by a player caused that player to have a negative score, the extra votes become void and the player will keep all of their other votes.
23. While on a grass square, peasants may grow crops if they have seeds. This is done by saying "I plant x unit of * seeds", where the * represents the type of seeds. The peasant then loses the unit of seeds, and gains a unit of crops in return. Seeds may be bought in cities, and crops may be sold there. In unnamed cities, seeds cost twice as much, and crops can only be sold for half the normal price.
Players start with the ability to plant 5 seeds per day (midnight to midnight UTC), and 2 basic seeds.
Note that players may only use this if they are peasants.
- Basic seeds/crops (wheat)
- 1 unit of seeds cost 1 point.
- 5 units of seeds cost 4 points.
- 20 units of seeds cost 15 points.
- 1 unit of crops can be sold for 10 points.
- Cost is 10 times that of basic seeds; can be sold for 3 times the worth of basic crops.
24. No attack may be made by a player or a player's minions unless the player has declared themself to be at war with the individual or group being attacked.
25. Every player must choose up to two colours to represent them and their belongings (if it becomes necessary to represent them on the map).
26. I propose that any player who is on a mountain may attack it up to once per 24 hour period to gain 10 gold, and if that mountain has a mine, gain an additional 10 gold per attack.
27. NO LONGER TRUE
28. Double-posting is prohibited. Any player found double-posting is fined 20 points. The points are lost and not given to another player.
29. If someone moves onto a square with other players already on it, any of those other players can attack them once each day until the attacker or the target leaves the square. The attack has the same effect as a normal attack would.
30. In the election for the Judge of Nomica, candidates may not vote for themselves. Furthermore, all candidates must vote in the election within 48 hours of announcing that they run for judge. The only exception is if there is only one candidate, in which case the candidate need not vote.
31. Peasants can go up the social ladder in the following ways: a) Joining the military. This will make the peasant a Soldier. Soldiers receive 50 gold per day, but have no other source of income. Soldiers have an attack that is 1 higher than they would otherwise have, and 20 more HP. Peasants may join the military in any named city. b) Becoming a merchant. Peasants may buy a merchant cart for 500 points to become a Merchant. Merchants can move 2 squares more than they otherwise would be able to. Merchants may sell Gold in any city for 20 points per gold. (see also rule 39)
33. The orange symbols on the map are army bases. Only soldiers and militiamen can land on or pass through army bases. For each army base, the first player to land on it has the right to name it.
34. A road square counts as half a square for the purposes of calculating movement distance.
35. If a mountain is attack 4 or more times in a single week (Sunday 12:00 PM UTC-Sunday 11:59:59.99999 AM UTC), the mountain breaks a little bit opening up a mine.
36. Anything possessed by a player can be traded to any other player as long as both parties agree. A player can make an offer that can be taken up by anyone else. A player cannot trade away something they don't have.
37. If an election results in a tie, the tie can be resolved in one of these ways:
- If everyone in the election won it, the person who reached the required value first is said to have won.
- If there are people that didn't win, then the vote is re-taken with only the previous winners eligible. Anyone who voted for one of the winners before is assumed to vote for them again.
38. The following items may be bought at any city:
Iron sword: cost 1000 points; owner's attacks do x3 damage
Horse: cost 1000 points; the owner can move an extra 2 squares per day. Cumulative with a merchant's cart (because it was pulled by little ponies before).
The following items may be bought at an army base:
Leather armour: cost 1000 points; Ignore the first 4 points of damage done to the owner each turn. (see also rule 39)
39. At the start of each day, players have their moves set to their speed. The default speed is 10. At any time, players may move to any square if they have sufficient moves to get there. The cost to move to a square is the smallest possible cost of a path of squares a player can move across to get to their goal. The cost of the path is calculated as the sum of the movement cost all the squares included in the path, except for the starting square. The movement costs per square are as follows:
- Road, City - 1
- Grass, Bridge, Army Camp - 2
- Mountain, Trees - 3
- River - 99999
Anywhere where the rules say that you can "move X squares more than they otherwise would be able to" or something similar, this actually means that you 2*X added to your speed.
40. Peasants can climb the social ladder and become an Architect. Peasants may buy an architect's licence in a named city for 500 points to become an Architect. Once per day, an Architect can use their building skill. This allows them to change the type of a square in Nomica, and costs a particular amount of gold. The square must either be a) the square they're currently on, no matter who is on it, or b) an adjacent square to them, as long as no-one is on it. The following uses of the building skill exist (along with their cost):
- Trees to grass: 10 gold
- Grass to road: 30 gold
- Road to city: 60 gold
- Grass to city: 100 gold
- Grass to army camp (adjacent square only): 60 gold
- River to bridge: 30 gold
An Architect has the right to name any city they build (however, the usual rules apply for army camps). People are free to pay architects (in gold or points) to build something for them at a price agreed between the two parties.
41. Any player may at any point in time move down the social ladder by stating so.
42. Peasants are known as social level 0. All other social titles have a level equal to how many steps it takes to reach them from peasantry. All players gain votes according to their social level.
Soldiers may advance to Lieutenants, if they perform an adequate heroic deed, or if they have served as a soldier for 4 consecutive weeks. Wether an adequate heroic deed has been performed may be decided by: a) the Judge, b) any Lieutenant, c), any player with social of social level 3, d) a majority when the issue is put to vote. Lieutenants earn 250 gold per day. Lieutenants start with a militiaman under their control. Lieutenants have an attack that is 2 higher than they would otherwise have, and 50 more HP.
Soldiers may advance to Squires. Squires don't earn anything, but have the same military bonuses as soldiers.
Any level 1 player may advance to scholar. Scholars study law, and thus have an extra vote.
Merchants may buy a mansion for 10000 points. The mansion takes one square of space. Included in the price is also a farm which is a square adjacent to the mansion. This will make the Merchant to Landowner. Landowners gain 500 points per day for each farm they own. They may buy additional farms for 5000 points each, but have no more than 6 total. If the Landowner allows it, peasants can plant up to 20 seeds per day on farms.
43. Until further laws allow it, no player has the right to claim any gems.
44. In order to ascend to a higher social level, a player must first have been on the previous level for at least 3 days.
45. Pure Nomic II has joined the International Nomical Party.
46. Players can agree to form an alliance, thereby becoming allies. If players are allies, they cannot go to war with each other. Each player is automatically an ally of any player their ally is an ally of. A player can cancel their own alliance at any time. If a player who has allies wins Pure Nomic II, their allies also win. Non-players such as militiamen cannot independently form alliances, but they are treated as allies of whichever player controls them. A group of two or more players allied with each other is referred to as a team.
47. Players may not carry more than 300 gold unless otherwise stated in the rules. Merchants have a cart, so they can carry 600 gold.
48. A player may hide items (including gold) on the square they are occupying. The items are removed from the player and do not count towards limits that a player can carry. The player can retrieve the items if they are on the square. Other players may also retrieve the items, however they must first spend at least 3 days on that square searching. Days do not count if the searcher was attacked on that day. Only the owner of a mansion may retrieve items on a mansion square.
49. Any class-specific bonuses and/or items a player owns are lost if that player is not a member of the class that they belong to.
50. An active player is one who has voted in the last week. All other players are inactive.
(A name written in bold means that person proposed it.)
The monarch proposal
I. The first person to have 2000 gold, 2000 points and have a class above a peasant becomes the emperor/ empress A. The ruler can sentence a player to death once a day for any reason they choose. However the reason of death must be stated. B.The ruler is the only person who can build militiamen. They can only have 4 at one time. C. Further powers of the monarch can be granted if needed. II. If the monarchs citizens want any militiamen they must buy them from the monarch for a negotiated price.
(Rosewinsall x2 for, flicky1991 x4, orangedragonfire x3 against - total: 2 for, 7 against)
Anything that players had to give up due to limits on the amount that can be stored or carried becomes the property of Nomica.
(flicky1991 x4, Rosewinsall x2 for - total: 6 for)
The establishment of the NCC v1.1
NCC or Nomical Censorship Committee has the right to censor any word considered inappropriate by them.
The judge must appoint the members of this committee within 4 days of this prop becoming a new rule.
The NCC consists of 3 members and those members cannot be removed from position for any reason.
If a player says an illegal word said player is fined 200 gold or 20% of their gold, whichever is more.
(Rosewinsall x2 for, flicky1991 x4 against - total: 2 for, 4 against)
Proposition to stop people throwing stuff for points
Unless otherwise agreed by the traders, a trade cannot occur when one of the players involved is unable to carry what they are receiving.
(flicky1991 x4, orangedragonfire x3, marionic x1 for - total: 8 for)
Proposition to limit vote abuse.
No proposition may pass if it only has received votes from one alliance.
(orangedragonfire x3, marionic x1, flicky1991 x4 - total: 8 for)
I offer to buy wheat crops for 7 points each. This offer stands as long as I have 1500 points or more. (This may be of benefit to a peasant who cannot reach a city to sell crops).
I offer a job as Protector of Royal Interests. The first person to request this job will be payed 5 points and my title "Provost". The player must vote for any propositions that would benefit me, and against any that would harm my interests. I may take back the title by posting "I take back the title of Provost". At this time, if I judge that the player has genuinely protected my interests, I will pay them 45 points.
I offer to sell any amount of gold for 14 points per unit.
I offer my services as a mercenary: Any player can ask me to declare war on another player. I will move to the target player as quickly as possible and attack them as often as possible. This will cost 15 gold or 150 points a day for the first 4 days (negotiable afterwards).
I challenge any player to a duel by rock-paper-scissors. To compete you must have at least 200 points. The winner receives 200 points from the loser. To compete, send your choice to the referee (who cannot be one of the competing players), who will declare the result.
I offer to referee a duel by rock-paper-scissors. To compete you must have at least 200 points. The loser must trade 201 points in exchange for 1 point. (If it is a draw, no points are exchanged) To compete, PM your choice to me.
I offer to trade any amount of gold for 18 points per unit.
I offer to buy any amount of gold for 12 points per gold if I have sufficient points to do so.
Map as of this post